Superior
Test Superior on units that already carry damage.
Traits can change a roster decision. Use trait names as a reroll readlist, then confirm value in your own lane runs.
A good trait is the one that improves the role you actually use: damage on a carry, economy on a farm slot, or uptime on a support slot.
Test Superior on units that already carry damage.
Use Cloner where duplicate pressure helps your lane plan.
Compare Entrepreneur on farming or resource roles.
Read how Rebirth changes your current run before locking it in.
A damage trait belongs on a damage unit; an economy trait belongs where extra resources create more upgrades.
Do not reroll a useful trait just because a tier graphic says a rarer one exists.
Raid tokens and infinite rewards can feed trait rerolls, so spend rerolls on units that are already part of your main route.
No. Lock a trait only after it improves the unit role you are actually using.
A trait is good when it improves the unit role you use most often in waves, bosses, or farming.
Reroll only after your core squad can clear content, because unit depth usually matters first.
Yes. A strong trait can move a unit up in practical value for your account.
Run the same stage with the same upgrades and compare clear speed, leaks, and boss control.