Carry lane damage
Prioritize units that clear repeated waves without draining all upgrades into one tile.
A real tier page here is a testing method, not a fake stat dump. Rank decisions you can read in game: role coverage, trait value, gear route, and upgrade timing.
Build around one wave clear, one boss answer, one support or economy slot, and only chase tier claims after you can test the unit in current update content.
Prioritize units that clear repeated waves without draining all upgrades into one tile.
Keep a unit or evolved form that can focus durable targets when the lane slows down.
A support effect, cost discount, or resource benefit can beat raw damage if it accelerates your whole squad.
If you own Goku and Vegeta, judge them by whether the fusion route improves your best stage, not by name value alone.
A unit can look strong in one clip and still be poor for your wave route or upgrade budget.
Trait rolls can change a unit's practical value, so compare role plus trait instead of name alone.
An evolved unit is only a good target if you can farm the materials without stalling your squad.
No full ranking is built into the game page, so this guide sticks to role reads you can test in your own runs.
Rank units by current role coverage, trait impact, and evolution cost before trusting a name-only tier.
Beginners should secure stable wave clear before making shiny hunting the main resource goal.
Tiers can change whenever a new update, trait balance, or banner shifts the value of a role.
Run the same lane with the same upgrade budget, then compare clear speed, boss control, and leaks.